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Sub-Species Demo: AMAZING Deep Sea Terror… with ONE HUGE FLAW?!

Sub-Species Demo: AMAZING Deep Sea Terror… with ONE HUGE FLAW?!

Can a game with breathtaking atmosphere and unique gameplay be torpedoed by its own controls? That's the burning question after our deep dive into the *Sub-Species* demo from Irish studio Howling Hamster Entertainment, which hit Steam on January 21st. This ambitious project plunges players into the terrifying ocean depths, crafting a narrative built on tension, limited visibility, and spatial awareness that screams deep-sea survival horror. The artistic direction and sound design are absolutely stellar, creating a cohesive and isolating underwater world that instantly draws you in, proving that visuals and audio can carry immense atmospheric weight. However, the demo revealed a significant and frankly shocking flaw: persistent input handling issues, especially for PlayStation controller users where a primary fire action simply wouldn't respond! This frustrating friction, compounded by Xbox-only button prompts, severely disrupts the flow in a game that demands precision and careful control. While the demo brilliantly communicates its narrative intent through environmental storytelling and promises an intriguing, demanding experience, these control problems are a huge hurdle. We're buzzing with excitement for *Sub-Species'* potential, but also keenly curious to see how these critical control issues are refined before its full launch. Don't miss out on future updates on this game and more; make sure to smash that subscribe button for all your anime and gaming news!

Tags/Hashtags: #subspecies #howlinghamsterentertainment #gamedemo #underwater #survivalhorror #visuals #sounddesign #gamecontrols #steam #indiegame #subspecies #howlinghamsterentertainment #steam #dualshock4

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